development
development
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Build your live game in a single modular platform with Unity Gaming Services
Let’s start with building your foundation. Building backend and multiplayer infrastructure early in production is vital for our developers –…
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Behind the scenes of Subway Surfers: A Q&A with SYBO
What have been the biggest challenges with scaling up so fast? Mathias: For a smaller studio to be supporting a…
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How to A/B test game difficulty with UGS Use Cases
Perfecting your game’s design can be difficult when you can’t see how your players interact with it. By doing A/B…
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Updated for 2021 LTS: The definitive guide to lighting in the High Definition Render Pipeline
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on…
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Creating games for everyone: Introducing Unity Learn’s new accessibility course
Practical Game Accessibility is a new, free online course for intermediate creators. It’s an introduction to creating games that more…
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Growth and Monetization Report: Five insights to help you achieve scale for your mobile game
Data backed insights to help grow your user base and effectively monetize your game. It’s no simple task to attract…
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Smoke, mirrors, and scrolling textures: Behind the scenes of TUNIC
To ensure optimal performance, Shouldice used dynamic lighting and Global Illumination (GI) in TUNIC, and carefully considered the light count:…
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Ambitious art: How Mistwalker fulfilled their magnificent vision for FANTASIAN
Tell us about the Dimengeon system and how you worked on the design. At first glance, it seems to be…
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Get Jurassic with Loady Dungeons: The new UGS sample game
Addressables The Addressable Asset System provides an easy way to load assets by “address”. It handles asset management overhead by…
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Upgrading from Legacy Analytics to Unity Gaming Services Analytics
To put more resources into our upgraded Analytics platform, we will stop investing in Legacy Analytics with the aim of…
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